Автор Тема: Diablo Immortal which Torchlight Infinite could be similar  (Прочитано 67 раз)

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Diablo Immortal which Torchlight Infinite could be similar
« : 06 Марта 2023, 04:27:45 »
Players will be able to connect their accounts under one account to switch between mobile as well as PC without losing their progress D2R Items. It will include a few upgrades in addition to the mobile version. These include additional camera options, larger views, and additional control options.

The biggest concern of any free-to play experience in particular, one that relies on loot is how it is to be monetized. In this regard, Heng explained that purchases in Torchlight Infinite are broken down into two categories. Features like more bag space, talent resets, and auto-looting functionality will be what Heng described as "pay-for-convenience." New heroes, in addition to different cosmetics will be offered for purchase. They come under what Heng described as "pay-for-content."

Torchlight Infinite will not sell craft materials or equipment in exchange for money, Heng said. These products will "strictly hard-to-find" to make sure that the experience is fair for everyone. Heng made it clear to players that Torchlight Infinite won't have any stamina meters or other systems restricting player progress, and said players will have the "freedom to commence and end their grinds as they please."

It's an arduous line to walk. Diablo Immortal, which Torchlight Infinite could be similar to, was condemned at the time of launch due to its pay-to-win system, even though it claimed to have earned greater than $50m in the first month of. In the past players have expressed concern about the way in which Diablo Immortal's MMO structure punishes players who are playing by themselves, with many finding it difficult to find additional players needed to complete the raids or dungeons required for development.

When asked about the learnings XD Inc. has learned from the Diablo Immortal launch, Heng didn't mention the microtransactions that D2R ladder items buy were a source of controversy however, he said that many of the problems in Diablo Immortal's game stemmed due to a lack of understanding how to manage expectations from players.

 

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